In this puzzle, whoever’s turn it is to move (white or black) can checkmate in one.
Well done to everyone who attempted this week’s puzzle. We are getting increasingly accurate results, so your hard work is clearly paying off! Your recording is also getting much better. Don’t forget, if you need some help recording, you can check our post on chess notation or our cheat sheet for a quick reminder.
If you sent in your answers, you received at least 1 point. If you sent in at least one correct solution you received 2 points, and those who sent in two correct solutions received 3 points. Don’t worry if you are late to the game – we love to see you joining in, and you have nothing to lose! The following players got full marks this week:
This means that our leader board has been seriously narrowed down this week! The only person to have sent in 2 correct answers every week so far is:
Dominic Walters (9pts)
We have a lot of runners up, waiting for him to make a mistake or miss a week! All those just behind, on 6 points are:
The correct solution for white this week was Ba6 with the bishop pair and blacks own pieces working together to trap the king in! One way of finding the answers to these puzzles is by looking at the king’s field, that is, all the squares surrounding the king (and the square he is sitting on). Figure out which of those spaces the king could move to, to escape, and figure out how to put that/those squares in check as well as the king. Remember, if you don’t put the king in check, it’s never going to be a checkmate!
The correct solution for black this week was Nc5. This sneaky knight move opens a line of attack from the rook down the d file, and black’s pawns on f6 and g5 prevent the king escaping to the side. With just one move, black has attacked all four escape/safety squares in the white king’s field, even though that one piece could never have attacked them all on his own. If you struggled finding this one, or want more practice with these more advanced ideas, you might like to practice looking at opening and closing lines in ‘UFO’s: and where to find them’ by IM Michael Basman.
The next puzzle will be released tomorrow morning. Points will be awarded in the same fashion and the puzzler with the highest score after the set of 6 puzzles will win a solver badge and a free chess lesson with the teacher of their choice. Consistently sending in your results will be key to winning!
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Diagram courtesy of www.chess.com